Museum & Heritage Technology Studio
We build the technology that lets smaller, independent museums and heritage venues tell their stories in new ways — touch tables, talking portraits, and walking quests, built for the venue, not the other way around.
The Lions Alliance is a creative studio built around one specialism: giving museums and heritage venues the technology to tell their own stories, without a big corporate production budget. We build touch tables, talking-portrait installations, and physical walking quests — always designed around a specific place, a specific archive, a specific story.
The studio is built by Daniël and Thirza van Leeuwen.
Built for
Smaller, independent museums & heritage venues
Powered by
Touchscreens, AI voice & 3D animation, physical props
Always
Story first, technology second
Kiosk Software · Custom Touch Tables · Museum-Ready
Our WPF touch-kiosk platform is finished and running today on two machines at Museum Medelo — a touch table and a classroom board — shown live to the public at the museum’s members-only opening on 20 September 2026. The software ships ready to go; the content inside is built bespoke for each venue’s own archive and story.
See Touch Station
Talking Portrait · AI Voice & 3D Animation · Built to Travel
Visitors write a letter on a converted antique typewriter — and a historical portrait writes back, in character, with an AI voice and 3D facial animation. Shown live at Museum Medelo’s opening on 20 September 2026, and built from day one to be customised for a new portrait, a new venue.
See the installation
Walking Route · Physical Prop · No App, No Screen
A 5km walking quest through Meijel, carried by a hand-built brass key that senses eight hidden lock-stations. Hardware and route are built; we’re now in build and testing ahead of the first real-player trail run.
See Puzzle Quests
360° VR · Live in Amsterdam · VRVoyage
VRVoyage, our 70-minute 360° VR journey through Amsterdam’s Golden Age, is already a live tourist attraction — proof that our location-based storytelling works at city scale. A new Unreal Engine proof of concept shows what’s possible next.
See Immersive WorldsAlongside our museum work, we run two live event-photography products — steady, self-service, and still growing.
Medelotapps live at Museum Medelo (touch table + classroom board) · Skeleton Key in build & testing · Touch Station platform launched
Museum Medelo content build-out · Skeleton Key first real-player trail run · Jan Truijen moving toward a permanent installation
Jan Truijen format pitched to a second venue · Puzzle Quests: Living Chronicle & Puzzle Lantern build
Scale Immersive Worlds · More talking-portrait installations across Dutch heritage venues · Location-based storytelling for museums and historic sites
Every project starts with a place’s story — a local legend, a historical figure, an archive most visitors never get to see.
Touch tables, talking portraits, printed puzzle props — we design experiences visitors can hold and explore, not just watch.
No off-the-shelf platform. Every touch table, portrait, and quest is designed and built around one specific site and its story.
Our measure of success is simple: did the experience stay with someone after they walked out the door?
The same thinking scales from a single talking portrait to an immersive, city-wide experience.
We build lasting relationships with museums, heritage societies, and independent venues — not one-off transactions.
Whether you run a museum or heritage venue curious about touchscreens, a talking portrait, or a walking quest, or just want to explore a partnership — we’d love to hear from you.